Transmuting u8 buffer to struct in Rust

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爱一瞬间的悲伤
爱一瞬间的悲伤 2020-12-31 12:22

I have a byte buffer of unknown size, and I want to create a local struct variable pointing to the memory of the beginning of the buffer. Following what I\'d do in C, I trie

3条回答
  •  甜味超标
    2020-12-31 12:53

    If you don't want to copy the data to the struct but instead leave it in place, you can use slice::align_to. This creates a &MyStruct instead:

    #[repr(C, packed)]
    #[derive(Debug, Copy, Clone)]
    struct MyStruct {
        foo: u16,
        bar: u8,
    }
    
    fn main() {
        let v = vec![1u8, 2, 3];
    
        // I copied this code from Stack Overflow
        // without understanding why this case is safe.
        let (head, body, _tail) = unsafe { v.align_to::() };
        assert!(head.is_empty(), "Data was not aligned");
        let my_struct = &body[0];
    
        println!("{:?}", my_struct);
    }
    

    Here, it's safe to use align_to to transmute some bytes to MyStruct because we've used repr(C, packed) and all of the types in MyStruct can be any arbitrary bytes.

    See also:

    • How to read a struct from a file in Rust?
    • Can I take a byte array and deserialize it into a struct?

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