I\'ve been using a home brewed BDD Spec extension for writing BDD style tests in NUnit, and I wanted to see what everyone thought. Does it add value? Does is suck? If so why
I'm going to call out some uses of BDD rather than just the framework, as I think having a really great understanding of unit-level BDD might affect some of the things you create. Overall, I like it. Here goes:
Rather than calling them PersonAttacksZombieTests
, I'd just call them PersonTests
or even PersonBehaviour
. It makes it much easier to find the examples associated with a particular class this way, letting you use them as documentation.
It doesn't look like IsStillAlive
is the kind of thing you'd want to set on a person; rather an intrinsic property. Careful making things like this public. You're adding behaviour that you don't need.
Calling new Person(null)
doesn't seem particularly intuitive. If I wanted to create a person without a weapon, I would normally look for a constructor new Person()
. A good trick with BDD is to write the API you want, then make the code underneath do the hard work - make code easy to use, rather than easy to write.
The behaviour and responsibilities also seem a bit odd to me. Why is the person, and not the zombie, responsible for determining whether the person lives or dies? I'd prefer to see behaviour like this:
person.Equip(IWeapon weapon)
).person.Kill
).That seems to me as if it's got the behaviour and responsibilities in a better place. Using a different kind of weapon for useless attacks, rather than checking for null, also allows you to avoid that if
statement. You'd need different tests:
Other than that, it looks great. I like the way you've used the mocks, the flow of strings, and the phrasing of the test methods themselves. I also quite like ProveBy
; it's doing exactly what it says on the tin, and nicely ties up the difference between providing examples of behaviour and running them as tests.