What is the purpose of std::function? As far as I understand, std::function turns a function, functor, or lambda into a function object.
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One example of where std::function can be very useful is in implementing an "observer pattern". So, for example, say you want to implement a simple "expression evaluator" calculator GUI. To give a somewhat abstract idea of the kind of code you might write against a GUI library using the observer pattern:
class ExprEvalForm : public GuiEditorGenerated::ExprEvalForm {
public:
ExprEvalForm() {
calculateButton.onClicked([] {
auto exprStr = exprInputBox.get();
auto value = ExprEvaluator::evaluate(exprStr);
evalOutputLabel.set(std::to_string(value));
});
}
};
Now, how would the GUI library's button class store the function that's passed to onClicked? Here, an onClicked method (even if it were templated) would still need to store somewhere into a member variable, which needs to be of a predetermined type. That's exactly where the type erasure of std::function can come into play. So, a skeleton of the button class implementation might look like:
class PushButton : public Widget {
public:
using ButtonClickedCallback = std::function;
void onClicked(ButtonClickedCallback cb) {
m_buttonClickedCallback = std::move(cb);
}
protected:
void mouseUpEvent(int x, int y) override {
...
if (mouseWasInButtonArea(x, y))
notifyClicked();
...
}
private:
void notifyClicked() {
if (m_buttonClickedCallback)
m_buttonClickedCallback();
}
ButtonClickedCallback m_buttonClickedCallback;
};