Lets say I have a base class with 100 children:
class Base {
virtual void feed();
...
};
class Child1 : public Base {
void feed(); //specific proc
Behold the mighty Boost.
The one thing you have to do in order to use my solution is to add a new member to all your classes, and that is a static const string that contains the name of the class. There are probably other ways to do it too, but that's what I have right now.
#include
#include
#include
#include
#include
#include
using namespace std;
using boost::fusion::cons;
class Base { virtual void feed(){ } };
class Child1 : public Base{
void feed(){ }
public:
static const string name_;
};
const string Child1::name_ = "Child1";
class Child3 : public Base{
void feed(){ }
public:
static const string name_;
};
const string Child3::name_ = "Child3";
//...
class Child100 : public Base{
void feed(){ }
public:
static const string name_;
};
const string Child100::name_ = "Child100";
// This is probably the ugliest part, but I think it's worth it.
typedef cons > > MyChildClasses;
typedef vector Children;
typedef vector Names;
struct CreateObjects{ // a.k.a convert_string_to_instance() in your example.
CreateObjects(Children& children, string name) : children_(&children), name_(name){ }
template
void operator()(T& cs) const{
if( name_ == cs.name_ ){
cout << "Created " << name_ << " object." << endl;
(*children_).push_back(new T);
}else{
cout << name_ << " does NOT match " << cs.name_ << endl;
}
}
Children* children_;
string name_;
};
int main(int argc, char* argv[]){
MyChildClasses myClasses;
Children children;
Names names;
names.push_back("Child1");
names.push_back("Child100");
names.push_back("Child1");
names.push_back("Child100");
// Extra test.
// string input;
// cout << "Enter a name of a child class" << endl;
// cin >> input;
// names.push_back(input);
using namespace boost::fusion;
using boost::fusion::begin;
using boost::fusion::for_each;
for(Names::iterator namesIt = names.begin(); namesIt != names.end(); ++namesIt){
// You have to know how many types there are in the cons at compile time.
// In this case I have 3; Child1, Child3, and Child100
boost::fusion::iterator_range<
result_of::advance_c::type, 0>::type,
result_of::advance_c::type, 3>::type
> it(advance_c<0 >(begin(myClasses)),
advance_c<3>(begin(myClasses)));
for_each(it, CreateObjects(children, *namesIt));
}
cout << children.size() << " objects created." << endl;
return 0;
}