I have installed SDL2 using Homebrew but now I don\'t know how to make sure Xcode can use it! I imported the created library and added it to the build phases tab of my proje
brew search sdl2
brew install sdl2 sdl2_image sdl2_mixer sdl2_net sdl2_ttf
config xcode Build Settings --> All --> Search Paths --> Header Serch Paths
--> /usr/local/include
config Xcode General ->add Frameworks and Libraries --> libSDL2-2.0.0.dylib
test your code
#include
#include
#include
using namespace std;
int main() {
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
cout << "SDL init failed." << endl;
return 1;
}
cout << "SDL Init succeeded." << endl;
SDL_Quit();
return 0;
}