I asked a question earlier about which language to use for an AI prototype. The consensus seemed to be that if I want it to be fast, I need to use a language like Java or C+
If you choose Perl there are plenty of resources for interfacing other languages.
Inline::C
Inline::CPP
Inline::Java
From Inline::C-Cookbook:
use Inline C => <<'END_C';
void greet() {
printf("Hello, world\n");
}
END_C
greet;
With Perl 6 it gets even easier to import subroutine from native library code using NativeCall.
use v6.c;
sub c-print ( Str() $s ){
use NativeCall;
# restrict the function to inside of this subroutine because printf is
# vararg based, and we only handle '%s' based inputs here
# it should be possible to handle more but it requires generating
# a Signature object based on the format string and then do a
# nativecast with that Signature, and a pointer to printf
sub printf ( str, str --> int32 ) is native('libc:6') {}
printf '%s', $s
}
c-print 'Hello World';
This is just a simple example, you can create a class that has a representation of a Pointer, and have some of the methods be C code from the library you are using. ( only works if the first argument of the C code is the pointer, otherwise you would have to wrap it )
If you need the Perl 6 subroutine/method name to be different you can use the is symbol trait modifier.
There are also Inline modules for Perl 6 as well.