Print stacktrace from C code with embedded lua

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温柔的废话
温柔的废话 2020-12-31 01:54

If I understand this correctly, Lua by default will call the debug library \"debug.traceback\" when an error occurs.

However, when embedding Lua into C code like don

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  •  清酒与你
    2020-12-31 02:35

    Lua by default will call the debug library "debug.traceback" when an error occurs.

    No, it won't. The Lua runtime (lua.exe) will do that, but the Lua library will not do that on its own. If you want a call-stack with your Lua errors, then you need to generate one.

    The Lua runtime does this by using lua_pcall's error function. The stack has not been unwound when the error function is called, so you can get a stack trace there. The error function the runtime uses is this one:

    static int traceback (lua_State *L) {
      if (!lua_isstring(L, 1))  /* 'message' not a string? */
        return 1;  /* keep it intact */
      lua_getfield(L, LUA_GLOBALSINDEX, "debug");
      if (!lua_istable(L, -1)) {
        lua_pop(L, 1);
        return 1;
      }
      lua_getfield(L, -1, "traceback");
      if (!lua_isfunction(L, -1)) {
        lua_pop(L, 2);
        return 1;
      }
      lua_pushvalue(L, 1);  /* pass error message */
      lua_pushinteger(L, 2);  /* skip this function and traceback */
      lua_call(L, 2, 1);  /* call debug.traceback */
      return 1;
    }
    

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