I generate a few thousand object in my program based on the C++ rand() function. Keeping them in the memory would be exhaustive. Is there a way to copy the CURRENT
You could try saving the value that you used to seed right before (or after) the srand.
So, for example:
int seed = time(NULL); srand(time(NULL)); cout << seed << endl; cout << time(NULL);
The two values should be the same.