Is it possible to skip STL Code when using the C++ debugger (native, x64) in Visual Studio 2012? Quite often when debugging C++ code I step into STL code. I expect that the
Move the STL call (make_shared) outside of foo, and pass the result into foo. Then the breakpoint set on the call to foo should be beyond that STL code. Otherwise could you not put the breakpoint inside the foo definition itself?