I require a fast speed in processing my page. The count of the values to be added will be dynamic.
Which one of the above is preferred? Support with a valid reason.<
Array for "immutable" collections,
List
for mutable collections.
Performance stats (Array vs List vs ReadonlyCollection):
Array List ReadOnlyCollection Penalties Method
00:00:01.3932446 00:00:01.6677450 00:00:06.2444633 1 vs 1,2 vs 4,5 Generate
00:00:00.1856069 00:00:01.0291365 00:00:02.0674881 1 vs 5,5 vs 11,1 Sum
00:00:00.4350745 00:00:00.9422126 00:00:04.5994937 1 vs 2,2 vs 10,6 BlockCopy
00:00:00.2029309 00:00:00.4272936 00:00:02.2941122 1 vs 2,1 vs 11,3 Sort
Source code:
interface IMethods
{
T Generate(int size, Func generator);
int Sum(T items);
T BlockCopy(T items);
T Sort(T items);
}
class ArrayMethods:IMethods
{
public int[] Generate(int size, Func generator)
{
var items = new int[size];
for (var i = 0; i < items.Length; ++i)
items[i] = generator(i);
return items;
}
public int Sum(int[] items)
{
int sum = 0;
foreach (var item in items)
sum += item;
return sum;
}
public int[] BlockCopy(int[] items)
{
var res = new int[items.Length / 2];
Buffer.BlockCopy(items, items.Length / 4 * sizeof(int), res, 0, res.Length * sizeof(int));
return res;
}
public int[] Sort(int[] items)
{
var res = new int[items.Length];
Buffer.BlockCopy(items, 0, res, 0, items.Length * sizeof(int));
return res;
}
}
class ListMethods : IMethods>
{
public List Generate(int size, Func generator)
{
var items = new List(size);
for (var i = 0; i < size; ++i)
items.Add(generator(i));
return items;
}
public int Sum(List items)
{
int sum = 0;
foreach (var item in items)
sum += item;
return sum;
}
public List BlockCopy(List items)
{
var count = items.Count / 2;
var res = new List(count);
var start = items.Count / 4;
for (var i = 0; i < count; ++i)
res.Add(items[start + i]);
return res;
}
public List Sort(List items)
{
var res = new List(items);
res.Sort();
return res;
}
}
class ReadOnlyCollectionMethods:IMethods>
{
public ReadOnlyCollection Generate(int size, Func generator)
{
return new ReadOnlyCollection(Enumerable.Range(0, size).Select(generator).ToList());
}
public int Sum(ReadOnlyCollection items)
{
int sum = 0;
foreach (var item in items)
sum += item;
return sum;
}
public ReadOnlyCollection BlockCopy(ReadOnlyCollection items)
{
return new ReadOnlyCollection(items.Skip(items.Count / 4).Take(items.Count / 2).ToArray());
}
public ReadOnlyCollection Sort(ReadOnlyCollection items)
{
return new ReadOnlyCollection(items.OrderBy(s => s).ToList());
}
}
static class Program
{
static Tuple[] CheckPerformance(IMethods methods) where T:class
{
var stats = new List>();
T source = null;
foreach (var info in new[]
{
new {Name = "Generate", Method = new Func(items => methods.Generate(10000000, i => i % 2 == 0 ? -i : i))},
new {Name = "Sum", Method = new Func(items => {Console.WriteLine(methods.Sum(items));return items;})},
new {Name = "BlockCopy", Method = new Func(items => methods.BlockCopy(items))},
new {Name = "Sort", Method = new Func(items => methods.BlockCopy(items))},
new {Name = "Sum", Method = new Func(items => {Console.WriteLine(methods.Sum(items));return items;})},
}
)
{
int count = 10;
var stopwatch = new Stopwatch();
stopwatch.Start();
T res = null;
for (var i = 0; i < count; ++i)
res = info.Method(source);
stopwatch.Stop();
source = res;
stats.Add(new Tuple(info.Name, stopwatch.Elapsed));
}
return stats.ToArray();
}
static void Main()
{
var arrayStats = CheckPerformance(new ArrayMethods());
var listStats = CheckPerformance(new ListMethods());
var rcStats = CheckPerformance(new ReadOnlyCollectionMethods());
Console.WriteLine(" Array List ReadOnlyCollection Penalties Method");
for(var i = 0; i < arrayStats.Length; ++i)
{
Console.WriteLine("{0} {1} {2} 1 vs {3,4:f1} vs {4,4:f1} {5}", arrayStats[i].Item2, listStats[i].Item2, rcStats[i].Item2,
listStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds,
rcStats[i].Item2.TotalSeconds / arrayStats[i].Item2.TotalSeconds, arrayStats[i].Item1);
}
}