How do I forcefully unload a ByteArray from memory using ActionScript 3?
I have tried the following:
// First non-working solution
byteA
Have a look at this article
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
IANA actionscript programmer, however the feeling I'm getting is that, because the garbage collector might not run when you want it to.
Hence http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/
So I'd recommend trying out their collection code and see if it helps
private var gcCount:int;
private function startGCCycle():void{
gcCount = 0;
addEventListener(Event.ENTER_FRAME, doGC);
}
private function doGC(evt:Event):void{
flash.system.System.gc();
if(++gcCount > 1){
removeEventListener(Event.ENTER_FRAME, doGC);
setTimeout(lastGC, 40);
}
}
private function lastGC():void{
flash.system.System.gc();
}