UI responsiveness and javascript

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被撕碎了的回忆 2020-12-30 16:53

I have a large set of data to be plotted on google map. Because of the data set size, google map always freezes for a few seconds before all the points are plotted. I used a

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  •  再見小時候
    2020-12-30 17:30

    Javascript engine executes functions one by one by taking them from sort of a queue. Functions can be put there either by your script or as result of user's actions (event handlers). So idea is to split long-running task into small short-running subtasks and feed them into this 'queue' in the manner so they can be mixed with functions responding to user's action.
    This can be done by calling window's setTimeout with zero delay and passing your sub-task as a function. Thus you will give a chance for UI event handler to be executed earlier

    function plotSpot(spot) {
        // adding spots to map
    };
    var spots = [1,2,3,4,5,6,7,8,9,10,11,12];
    var plotSpotsBatch;
    plotSpotsBatch = function() {
        var spotsInBatch = 10;
        while(spots.length > 0 && spotsInBatch--) {
            var spot = spots.shift();
            plotSpot(spot);
        }
        if (spots.length > 0) {
            setTimeout(plotSpotsBatch, 0);
        }
    };
    plotSpotsBatch();
    

    Here is extension for Array prototype:

    Array.prototype.forEachInBatches = function(batchSize, func) {
        var arr = this;
        var i = 0;
        var doer;
        doer = function() {
            setTimeout(function() {
                for (var stopBatch = i + batchSize; i < stopBatch && i < arr.length; i++) {
                    func(arr[i], i);
                }
                if (i < arr.length) {
                    doer();
                }
            }, 0);
        };
        doer();
    };
    

    Usage example (you have to have div with id 'spots' somewhere in document). To see the difference, set batch size equal to number of spots:

    var spots = [];
    for (var i = 0; i < 10000; i++) {
        spots.push('{x: ' + Math.ceil(Math.random() * 180) + ', y: ' + Math.ceil(Math.random() * 180) + '}');
    }
    spots.forEachInBatches(10, function(spot, i) {
        document.getElementById('spots').innerHTML += spot + (i < spots.length ? '; ' : '');
    });
    

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