I\'m trying to create recursion using blocks. It works for a while, but eventually it crashes and gives me a bad access exception. This is my code:
BOOL (^Bl
You're liking doing something wrong with the setup -- your Square objects are probably messed up somehow. Here's a complete example that works fine for me, maybe it can help you find your mistake:
#include
#include
@interface Square : NSObject
{
BOOL nuked;
NSArray *adjacentSquares;
}
@property(nonatomic) BOOL nuked;
@property(nonatomic, retain) NSArray *adjacentSquares;
@end
@implementation Square
@synthesize nuked;
@synthesize adjacentSquares;
@end;
BOOL (^Block)(Square *square, NSMutableArray *processedSquares) = ^(Square *square, NSMutableArray *processedSquares) {
[processedSquares addObject:square];
if (square.nuked) {
return YES; // Found a nuked square, immediately return
}
for (Square *adjacentSquare in square.adjacentSquares) {
if ([processedSquares containsObject:adjacentSquare]) {
continue; // Prevent infinite recursion
}
if (Block(adjacentSquare, processedSquares)) {
return YES;
}
}
return NO;
};
int main(int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Square *s1, *s2;
s1 = [[Square alloc] init];
s2 = [[Square alloc] init];
s1.adjacentSquares = [NSArray arrayWithObjects:s2, nil];
s2.adjacentSquares = [NSArray arrayWithObjects:s1, nil];
__block NSMutableArray *processedSquares = [NSMutableArray array];
BOOL foundNukedSquare = Block(s1, processedSquares);
printf("%d\n", foundNukedSquare);
[s1 release];
[s2 release];
[pool release];
return 0;
}