All of the below mentioned is on windows machines using python 2.7
Hello,
I am currently attempting to listen on a socket for data send by a
Playing around with this for a while finally got it working nice with a telnet session locally using python 2.7.
What it does is it sets up a thread that runs when the client connects listening for client stuff.
When the client sends a return ("\r\n" might have to change that if your interacting with a Linux system?) the message gets printed to the server, while this is happening if there is a raw input at the server side this will get sent to the client:
import socket
import threading
host = ''
port = 50000
connectionSevered=0
class client(threading.Thread):
def __init__(self, conn):
super(client, self).__init__()
self.conn = conn
self.data = ""
def run(self):
while True:
self.data = self.data + self.conn.recv(1024)
if self.data.endswith(u"\r\n"):
print self.data
self.data = ""
def send_msg(self,msg):
self.conn.send(msg)
def close(self):
self.conn.close()
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((host,port))
s.listen(5)
except socket.error:
print 'Failed to create socket'
sys.exit()
print '[+] Listening for connections on port: {0}'.format(port)
conn, address = s.accept()
c = client(conn)
c.start()
print '[+] Client connected: {0}'.format(address[0])
c.send_msg(u"\r\n")
print "connectionSevered:{0}".format(connectionSevered)
while (connectionSevered==0):
try:
response = raw_input()
c.send_msg(response + u"\r\n")
except:
c.close()
The above answer will not work for more than a single connection. I have updated it by adding another thread for taking connections. It it now possible to have more than a single user connect.
import socket
import threading
import sys
host = ''
port = 50000
class client(threading.Thread):
def __init__(self, conn):
super(client, self).__init__()
self.conn = conn
self.data = ""
def run(self):
while True:
self.data = self.data + self.conn.recv(1024)
if self.data.endswith(u"\r\n"):
print self.data
self.data = ""
def send_msg(self,msg):
self.conn.send(msg)
def close(self):
self.conn.close()
class connectionThread(threading.Thread):
def __init__(self, host, port):
super(connectionThread, self).__init__()
try:
self.s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.s.bind((host,port))
self.s.listen(5)
except socket.error:
print 'Failed to create socket'
sys.exit()
self.clients = []
def run(self):
while True:
conn, address = self.s.accept()
c = client(conn)
c.start()
c.send_msg(u"\r\n")
self.clients.append(c)
print '[+] Client connected: {0}'.format(address[0])
def main():
get_conns = connectionThread(host, port)
get_conns.start()
while True:
try:
response = raw_input()
for c in get_conns.clients:
c.send_msg(response + u"\r\n")
except KeyboardInterrupt:
sys.exit()
if __name__ == '__main__':
main()
Clients are not able to see what other clients say, messages from the server will be sent to all clients. I will leave that as an exercise for the reader.