I want to generate and play a continuous sound with specific frequencies and amplitudes that change over time. I don\'t want to have a delay between sounds. How can I do thi
By using WaveAudio library it's possible to generate a continous cosinus wave.
I was gonna post some code but I can't figure out how to do it properly so I won't.
But all you need to do is use TLiveAudioPlayer and then override the OnData event.
And also set Async to true if there is no message pump.