I\'m working on a Universal project with these requirements:
My suggestion is to check the hardware your application is running on. To do so, use this line of code.
if([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
Then, once you have detected your hardware, block the orientation by using the shouldAutorotateToInterfaceOrientation:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
return UIInterfaceOrientationIsLandscape(orientation);
}
Just as an example, you could do this
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
if([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
return UIInterfaceOrientationIsLandscape(orientation); // If iPad
else
return UIInterfaceOrientationIsPortrait(orientation); // Else, it is an iPhone
}