New iPhone App - How to Choose which Xcode Template to Use?

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眼角桃花
眼角桃花 2020-12-30 02:07

In general I\'d like to understand which templates to use when, when I\'m making new iPhone apps. Could anyone offer some guidelines, tips, rules-of-thumb?

Also, ho

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  •  陌清茗
    陌清茗 (楼主)
    2020-12-30 02:18

    In iPhone Development Quick Start, from Apple, you have a brief description of each:

    • Navigation-Based Application. An application that presents data hierarchically, using multiple screens. The Contacts application is an example of a navigation-based application.
    • OpenGL ES Application. An application that uses an OpenGL ES–based view to present images or animation.
    • Tab Bar Application. An application that presents a radio interface that lets the user choose from several screens. The Clock application is an example of a tab bar application.
    • Utility Application. An application that implements a main view and lets the user access a flipside view to perform simple customizations. The Stocks application is an example of a utility application.
    • View-Based Application. An application that uses a single view to implement its user interface.
    • Window-Based Application. This template serves as a starting point for any application, containing an application delegate and a window. Use this template when you want to implement your own view hierarchy.

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