I\'m looking for unbind functionality in knockout. Unfortunately googling and looking through questions asked here didn\'t give me any useful information on the topic.
@Mark Robinson gave perfect solution, I've similar problem with single dom element and updating different view models on this single dom element.
Each view model has a click event, when click happened everytime click method of each view model is getting called which resulted in unnecessary code blocks execution during click event.
I followed @Mark Robinson approach to clean the Node before apply my actual bindings, it really worked well. Thanks Robin. My sample code goes like this.
function viewModel(name, id, length){
var self = this;
self.name = name;
self.id = id;
self.length = length;
}
viewModel.prototype = {
showModelData: function(data){
console.log('selected model is ' + data);
if(data=='model1'){
ko.cleanNode(button1[0]);
ko.applyBindings(viewModel1, button1[0]);
console.log(viewModel1);
}
else if(data=='model2'){
ko.cleanNode(button1[0]);
ko.applyBindings(viewModel3, button1[0]);
console.log(viewModel2);
}
else if(data=='model3'){
ko.cleanNode(button1[0]);
ko.applyBindings(viewModel3, button1[0]);
console.log(viewModel3);
}
}
}
$(document).ready(function(){
button1 = $(".modelBody");
viewModel1 = new viewModel('TextField', '111', 32);
viewModel2 = new viewModel('FloatField', '222', 64);
viewModel3 = new viewModel('LongIntField', '333', 108);
ko.applyBindings(viewModel1, button1[0]);
});