is there a way to adjust the speed of the playback of an audio while playing in Objective C for the iPhone/iPod touch?
Also would be interesting if playing a file ba
A cheesy way to do it is to tweak the sample rate when you send it to the playback engine (Audio Queue, Remote I/O Unit, OpenAL). For PCM -- and I'm not sure this would work for anything other than PCM (so you'd have to decompress an MP3 or AAC with Audio Converter Services first) -- you could speed up your audio by adjusting the AudioStreamBasicDescription like this:
audioStreamDesc.mSampleRate = audioStreamDesc.mSampleRate * 1.2;
Note that this also changes the pitch of your audio: not only is it faster, it's also higher pitched. The Mac has a system-supplied audio unit that allows you to change playback speed without changing pitch, but it seems to be absent on iPhone.