Creating a universal framework using Xcode 8?

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暗喜
暗喜 2020-12-29 14:44

My company\'s iOS framework is meant to work on a real iOS device. Said framework is currently generated as an additional target within a Xcode project which also generates

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  •  感情败类
    2020-12-29 15:27

    It is possible since I am currently developing universal frameworks on iOS, watchOS and tvOS on Xcode 8.

    The way I do it is creating an Aggregate target(cross platform) and add a run script in its build phase. The script basically compiles the iOS target for iphonesimulator and iphoneos

    After this it creates a new binary merging both of them(lipo -create -output)

    Would you mind posting your current build script for generating a universal framework so I can guide you with what you are doing wrong?

    Take in consideration that the script could not be your issue here, your issue could be setting up your valid architectures, your architectures or even how you are signing the target. I recommend for now, to leave the Automatically manage signing option in your General settings of your target unchecked, and set your provisioning profiles and certs manually.

    Run script:

        #!/bin/sh
    
    UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
    
    # make sure the output directory exists
    mkdir -p "${UNIVERSAL_OUTPUTFOLDER}/iOS"
    
    # Step 1. Build Device and Simulator versions on iOS
    xcodebuild -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${PROJECT_NAME}"  -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 6' clean build
    xcodebuild -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${PROJECT_NAME}" -sdk iphoneos clean build
    
    # Step 2. Copy the framework structure (from iphoneos build) to the universal folder
    cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/iOS"
    
    # Step 3. Create universal binary file using lipo and place the combined executable in the copied framework directory
    lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/iOS/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"
    
    # Step 4. Convenience step to copy the framework to the project's directory
    mkdir -p "${TMPDIR}/${PROJECT_NAME}/Frameworks/iOS"
    
    cp -R "${UNIVERSAL_OUTPUTFOLDER}/iOS/${PROJECT_NAME}.framework" "${TMPDIR}/${PROJECT_NAME}/Frameworks/iOS"
    
    
    # Step 6. Create .tar.gz file for posting on the binary repository
    cd "${TMPDIR}"
    
    # We nest the framework inside a Frameworks folder so that it unarchives correctly
    tar -zcf "${PROJECT_NAME}.framework.tar.gz" "${PROJECT_NAME}/Frameworks/"
    mv "${PROJECT_NAME}.framework.tar.gz" "${PROJECT_DIR}/"
    
    # Step 7. Convenience step to open the project's directory in Finder
    #open "${PROJECT_DIR}"
    

    Take in consideration that I set the Build Active Architecture Only to NO in the build settings, also the valid Architectures are set as arm64, x86_64, i386, armv7, armv7s. The Architectures are ${ARCHS_STANDARD} armv7s.

    I also set a user defined build setting BITCODE_GENERATION_MODE bitcode. With this build setting I make sure to generate binaries with bitcode enabled.

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