The interactive pop gesture recognizer should allow the user to go back the the previous view in navigation stack when they swipe further than half the screen (or something
You can do this by descending into UIKit and using your own UINavigationController.
First create a SwipeNavigationController
file:
import UIKit
import SwiftUI
final class SwipeNavigationController: UINavigationController {
// MARK: - Lifecycle
override init(rootViewController: UIViewController) {
super.init(rootViewController: rootViewController)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
delegate = self
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
delegate = self
}
override func viewDidLoad() {
super.viewDidLoad()
// This needs to be in here, not in init
interactivePopGestureRecognizer?.delegate = self
}
deinit {
delegate = nil
interactivePopGestureRecognizer?.delegate = nil
}
// MARK: - Overrides
override func pushViewController(_ viewController: UIViewController, animated: Bool) {
duringPushAnimation = true
super.pushViewController(viewController, animated: animated)
}
var duringPushAnimation = false
// MARK: - Custom Functions
func pushSwipeBackView(_ content: Content) where Content: View {
let hostingController = SwipeBackHostingController(rootView: content)
self.delegate = hostingController
self.pushViewController(hostingController, animated: true)
}
}
// MARK: - UINavigationControllerDelegate
extension SwipeNavigationController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool) {
guard let swipeNavigationController = navigationController as? SwipeNavigationController else { return }
swipeNavigationController.duringPushAnimation = false
}
}
// MARK: - UIGestureRecognizerDelegate
extension SwipeNavigationController: UIGestureRecognizerDelegate {
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
guard gestureRecognizer == interactivePopGestureRecognizer else {
return true // default value
}
// Disable pop gesture in two situations:
// 1) when the pop animation is in progress
// 2) when user swipes quickly a couple of times and animations don't have time to be performed
let result = viewControllers.count > 1 && duringPushAnimation == false
return result
}
}
This is the same SwipeNavigationController
provided here, with the addition of the pushSwipeBackView()
function.
This function requires a SwipeBackHostingController
which we define as
import SwiftUI
class SwipeBackHostingController: UIHostingController, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool) {
guard let swipeNavigationController = navigationController as? SwipeNavigationController else { return }
swipeNavigationController.duringPushAnimation = false
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
guard let swipeNavigationController = navigationController as? SwipeNavigationController else { return }
swipeNavigationController.delegate = nil
}
}
We then set up the app's SceneDelegate
to use the SwipeNavigationController
:
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let hostingController = UIHostingController(rootView: ContentView())
window.rootViewController = SwipeNavigationController(rootViewController: hostingController)
self.window = window
window.makeKeyAndVisible()
}
Finally use it in your ContentView
:
struct ContentView: View {
func navController() -> SwipeNavigationController {
return UIApplication.shared.windows[0].rootViewController! as! SwipeNavigationController
}
var body: some View {
VStack {
Text("SwiftUI")
.onTapGesture {
self.navController().pushSwipeBackView(Text("Detail"))
}
}.onAppear {
self.navController().navigationBar.topItem?.title = "Swift UI"
}.edgesIgnoringSafeArea(.top)
}
}