I\'m looking for some pointers on how to implement simple water surface effects in OpenGL ES 2.0. Nothing fancy like reflection or refraction, just a basic ripple/wave eff
There is an old trick to simulate water waves & ripples using minimum effort in terms of equations. It's used in many places, and I can't find the original, but you can grab it, for example, from here.
You'll need 2 textures, each containing just height. Simulation is done by ping-ponging between them (using one as a source and second as destination each time).
When rendering, you might need to derive surface normal from the neighbour heights.