I have a little issue about my application iOS. When i\'m using the iOS simulator 5.1 ipad/iphone the application is working, but when i use a real iOS device (iPad and iPho
In iOS 5.1 it is enforced that you cannot make a call to OpenGL after you have been requested to resign active.
- (void)applicationWillResignActive:(UIApplication *)application
Is the place to stop everything, whether it be a CADisplayLink or a [[CCDirector sharedDirector] stopAnimation]