Actually, what other ways are available apart from extending the Thread class and implementing the Runnable interface?
Threads can be created mainly in 3 different ways
class SampleThread extends Thread {
//method where the thread execution will start
public void run(){
//logic to execute in a thread
}
//let’s see how to start the threads
public static void main(String[] args){
Thread t1 = new SampleThread();
Thread t2 = new SampleThread();
t1.start(); //start the first thread. This calls the run() method.
t2.start(); //this starts the 2nd thread. This calls the run() method.
}
}
class A implements Runnable{
@Override
public void run() {
// implement run method here
}
public static void main() {
final A obj = new A();
Thread t1 = new Thread(new A());
t1.start();
}
}
class Counter implements Callable {
private static final int THREAD_POOL_SIZE = 2;
// method where the thread execution takes place
public String call() {
return Thread.currentThread().getName() + " executing ...";
}
public static void main(String[] args) throws InterruptedException,
ExecutionException {
// create a pool of 2 threads
ExecutorService executor = Executors
.newFixedThreadPool(THREAD_POOL_SIZE);
Future future1 = executor.submit(new Counter());
Future future2 = executor.submit(new Counter());
System.out.println(Thread.currentThread().getName() + " executing ...");
//asynchronously get from the worker threads
System.out.println(future1.get());
System.out.println(future2.get());
}
}
Favor Callable interface with the Executor framework for thread pooling.
The Runnable or Callable interface is preferred over extending the Thread class