Or the basic work need to do to create a GUI. I know the basic Components of GUI, but where to begin. I\'m just a self-study person and I\'m reading \"How to Design Program\
There's a lightweight library for writing simple graphical programs through 2htdp/universe. See: How to Design Worlds.
The basic idea is that modern graphical libraries are highly event-driven: you interact with the external world by responding to events. If you look at it closely enough, the universe library is an implementation of the MVC model: the world is the "Model", the to-draw the "View", and all the other event handlers the "Controller".
If you want to work with more low-level elements in Racket, you can use the racket/gui libraries. These have reference documentation in The Racket Graphical Interface Toolkit. Here's a small example that uses the library:
#lang racket
(require racket/gui/base
2htdp/image
(only-in mrlib/image-core render-image))
;; The state of our program is a number.
(define state 0)
;; On a timer tick, increment the state, and refresh the canvas.
;; tick!: -> void
(define (tick!)
(set! state (add1 state))
(send THE-CANVAS refresh))
;; When a canvas paints itself, use the following:
;; paint: canvas% dc<%> -> void
(define (paint! a-canvas my-drawing-context)
(define my-new-scene (text (format "I see: ~a" state) 20 'black))
;; Note: we force the canvas to be of a particular width and height here:
(send a-canvas min-client-width (image-width my-new-scene))
(send a-canvas min-client-height (image-height my-new-scene))
(render-image my-new-scene my-drawing-context 0 0))
;; Here, we initialize our graphical application. We create a window frame...
;; THE-FRAME: frame%
(define THE-FRAME (new (class frame%
(super-new)
;; When we close the frame, shut down everything.
(define/augment (on-close)
(custodian-shutdown-all (current-custodian))))
[label "Example"]))
;; and add a canvas into it.
;; THE-CANVAS: canvas%
(define THE-CANVAS (new (class canvas%
(super-new)
;; We define a key handler. Let's have it so it
;; resets the counter on a key press
(define/override (on-char key-event)
(when (eq? (send key-event get-key-code) 'release)
(set! state 0)
(send THE-CANVAS refresh))))
[parent THE-FRAME]
[paint-callback paint!]))
;; We get the frame to show on screen:
(send THE-FRAME show #t)
;; Finally, we set up a timer that will call tick! on every second.
(define THE-TIMER (new timer%
[notify-callback tick!]
[interval 1000]))