Consider the following:
typedef struct {
int a;
int b;
int c;
int d;
} ABCD;
typedef std::vector VecABCD;
Say
Another option would be to use pointer-to-members:
int CalcSumOf(const VecABCD & vec, int ABCD::*member)
{
int sum = 0;
for(VecABCD::const_iterator it = vec.begin(), end = vec.end(); it != end; ++it)
sum += (*it).*member;
return sum;
}
...
int sumA = CalcSumOf(myVec, &ABCD::a); // find sum of .a members
int sumB = CalcSumOf(myVec, &ABCD::b); // find sum of .b members
// etc.