What's wrong with this RGB to XYZ color space conversion algorithm?

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无人及你
无人及你 2020-12-29 06:35

My goal is to convert an RGB pixel into CIELab color space for some special calculations only possible in CIELab. For this, I must convert RGB to XYZ first, which is the rea

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  •  猫巷女王i
    2020-12-29 07:35

    #include 
    #include 
    
    float ref_X = 95.047;
    float ref_Y = 100.0;
    float ref_Z = 108.883;
    
    
    void convertRGBtoXYZ(int inR, int inG, int inB, float * outX, float * outY, float * outZ) {
    
    
        float var_R = (inR / 255.0f); //R from 0 to 255
        float var_G = (inG / 255.0f); //G from 0 to 255
        float var_B = (inB / 255.0f); //B from 0 to 255
    
        if (var_R > 0.04045f)
            var_R = powf(( (var_R + 0.055f) / 1.055f), 2.4f);
        else 
            var_R = var_R / 12.92f;
    
        if (var_G > 0.04045)
            var_G = powf(( (var_G + 0.055f) / 1.055f), 2.4f);
        else
            var_G = var_G / 12.92f;
    
        if (var_B > 0.04045f)
            var_B = powf(( (var_B + 0.055f) / 1.055f), 2.4f);
        else
            var_B = var_B / 12.92f;
    
        var_R = var_R * 100;
        var_G = var_G * 100;
        var_B = var_B * 100;
    
        //Observer. = 2°, Illuminant = D65
        *outX = var_R * 0.4124f + var_G * 0.3576f + var_B * 0.1805f;
        *outY = var_R * 0.2126f + var_G * 0.7152f + var_B * 0.0722f;
        *outZ = var_R * 0.0193f + var_G * 0.1192f + var_B * 0.9505f;
    }
    
    void convertXYZtoLab(float inX, float inY, float inZ, float * outL, float * outa, float * outb) {
    
        float var_X = (inX / ref_X); //ref_X = 95.047
        float var_Y = (inY / ref_Y); //ref_Y = 100.0
        float var_Z = (inZ / ref_Z); //ref_Z = 108.883
    
        if ( var_X > 0.008856 ) 
            var_X = powf(var_X , ( 1.0f/3 )); 
        else 
            var_X = ( 7.787 * var_X ) + ( 16.0f/116 );
    
        if ( var_Y > 0.008856 )
            var_Y = powf(var_Y , ( 1.0f/3 )); 
        else
            var_Y = ( 7.787 * var_Y ) + ( 16.0f/116 );
    
        if ( var_Z > 0.008856 )
            var_Z = powf(var_Z , ( 1.0f/3 )); 
        else 
            var_Z = ( 7.787 * var_Z ) + ( 16.0f/116 );
    
        *outL = ( 116 * var_Y ) - 16;
        *outa = 500 * ( var_X - var_Y );
        *outb = 200 * ( var_Y - var_Z );
    }
    
    void convertLabtoXYZ( float inL, float ina, float  inb, float * outX, float * outY, float * outZ) {
    
        float var_Y = ( inL + 16 ) / 116;
        float var_X = (ina/500) + var_Y;
        float var_Z = var_Y - (inb/200);
    
        if ( powf(var_Y,3.f) > 0.008856 ) 
            var_Y = powf(var_Y,3.f);
        else
            var_Y = ( var_Y - (16/116) ) / 7.787;
    
        if ( powf(var_X,3.f) > 0.008856 ) 
            var_X = powf(var_X,3.f);
        else 
            var_X = ( var_X - (16/116) ) / 7.787;
    
        if ( powf(var_Z,3.f) > 0.008856 )
            var_Z = powf(var_Z,3.f);
        else
            var_Z = ( var_Z - (16/116) ) / 7.787;
    
        *outX = ref_X * var_X;     //ref_X =  95.047     Observer= 2°, Illuminant= D65
        *outY = ref_Y * var_Y;     //ref_Y = 100.000
        *outZ = ref_Z * var_Z;     //ref_Z = 108.883
    }
    
    void convertXYZtoRGB(float inX, float inY, float inZ, int * outR, int * outG, int * outB) {
    
    
        float var_X = inX/100;
        float var_Y = inY/100;
        float var_Z = inZ/100;
    
        float var_R = var_X *  3.2406 + (var_Y * -1.5372) + var_Z * (-0.4986);
        float var_G = var_X * (-0.9689) + var_Y *  1.8758 + var_Z *  0.0415;
        float var_B = var_X *  0.0557 + var_Y * (-0.2040) + var_Z *  1.0570;
    
        if ( var_R > 0.0031308 )
            var_R = 1.055 * powf(var_R, ( 1.0f / 2.4 ) )  - 0.055;
        else 
            var_R = 12.92 * var_R;
    
        if ( var_G > 0.0031308 ) 
            var_G = 1.055 * powf(var_G, ( 1.0f / 2.4 ) ) - 0.055;
        else 
            var_G = 12.92 * var_G;
    
        if ( var_B > 0.0031308 )
            var_B = 1.055 * powf(var_B, ( 1.0f / 2.4 ) ) - 0.055;
        else
            var_B = 12.92 * var_B;
    
        *outR = (int)(var_R * 255);
        *outG = (int)(var_G * 255);
        *outB = (int)(var_B * 255);
    
    
    }
    
    float Lab_color_difference( float inL1, float ina1, float  inb1, float inL2, float ina2, float  inb2){
        return( sqrt( powf(inL1 - inL2, 2.f) + powf(ina1 - ina2, 2.f) + powf(inb1 - inb2, 2.f) ) );
    }
    
    float RGB_color_Lab_difference( int R1, int G1, int B1, int R2, int G2, int B2){
        float x1=0,y1=0,z1=0;
        float x2=0,y2=0,z2=0;
        float l1=0,a1=0,b1=0;
        float l2=0,a2=0,b2=0;
    
        convertRGBtoXYZ(R1, G1, B1, &x1, &x1, &z1);
        convertRGBtoXYZ(R2, G2, B2, &x2, &x2, &z2);
    
        convertXYZtoLab(x1, y1, z1, &l1, &a1, &b1);
        convertXYZtoLab(x2, y2, z2, &l2, &a2, &b2); 
    
        return( Lab_color_difference(l1 ,a1 ,b1 ,l2 ,a2 ,b2) );
    }
    
    
    void main(int argc, char const *argv[])
    {
        int R1,G1,B1,R2,G2,B2;
        float x=0.f,y=0.f,z=0.f;
        float l=0.f,a=0.f,b=0.f;
    
        R1 = 200;
        G1 = 2;
        B1 = 50; 
    
        R2 = 200;
        G2 = 2;
        B2 = 70; 
    
        printf("LAB DISTANCE = %lf \n", RGB_color_Lab_difference(R1,G1,B1,R2,G2,B2) );
    
        /*convertRGBtoXYZ(R, G, B, &x, &y, &z);
        printf("R =%d,G =%d,B =%d,x =%lf,y =%lf,z =%lf\n",R,G,B,x,y,z );
        convertXYZtoLab(x, y, z, &l, &a, &b);
        printf("x =%lf,y =%lf,z =%lf, l =%lf,a =%lf,b =%lf\n",x,y,z, l,a,b );
        convertLabtoXYZ( l, a, b ,&x, &y, &z);
        printf("x =%lf,y =%lf,z =%lf, l =%lf,a =%lf,b =%lf\n",x,y,z, l,a,b );
        convertXYZtoRGB( x, y, z,&R, &G, &B);
        printf("R =%d,G =%d,B =%d,x =%lf,y =%lf,z =%lf\n",R,G,B,x,y,z );*/
    
    }
    

    Color conversions and differences in C https://github.com/gi0rikas/Color-conversions Lab distance ~= 2.3 corresponds to JND(Just noticeable difference)

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