I have an application that has several objects (about 50 so far, but growing). There is only one instance of each of these objects in the app and these instances get shared
My use-case tended to get a little more complex - I needed the ability to do a little bit of object initialization and I needed to be able to load objects from different DLLs based on configuration (e.g. simulated versus actual for hardware). It started looking like COM and ATL was where I was headed, but I didn't want to add the weight of COM to the OS (this is being done in CE).
What I ended up going with was template-based (thanks litb for putting me on track) and looks like this:
class INewTransModule
{
public:
virtual bool Init() { return true; }
virtual bool Shutdown() { return true; }
};
template
struct BrokeredObject
{
public:
inline static T* GetInstance()
{
static T t;
return &t;
}
};
template <>
struct BrokeredObject
{
public:
inline static INewTransModule* GetInstance()
{
static INewTransModule t;
// do stuff after creation
ASSERT(t.Init());
return &t;
}
};
class OBJECTBROKER_API ObjectBroker
{
public:
// these calls do configuration-based creations
static ITraceTool *GetTraceTool();
static IEeprom *GetEeprom();
// etc
};
Then to ensure that the objects (since they're templated) actually get compiled I added definitions like these:
class EepromImpl: public BrokeredObject, public CEeprom
{
};
class SimEepromImpl: public BrokeredObject, public CSimEeprom
{
};