I am currently developing a game in Scala where I have a number of entities (e.g. GunBattery, Squadron, EnemyShip, EnemyFighter) that all inherit from a GameEntity class. Ga
I'd be tempted to elevate every message type into a method signature and Interface. How this translates into Scala I'm not totally sure, but this is the Java approach I would take.
Killable, KillListener, Breachable, Breachlistener and so on will surface the logic of your objects and commonalities between them in a way which permits runtime inspection (instanceof) as well as helping with runtime performance. Things which don't process Kill events won't be put in a java.util.List to be notified. You can then avoid the creation of multiple new concrete objects all the time (your EventMessages) as well as lots of switching code.
public interface KillListener{
void notifyKill(Entity entity);
}
After all, a method in java is otherwise understood as a message - just use raw java syntax.