I\'m trying to rotate an SKSpriteNode node around it\'s Y-axis. I know there\'s the zRotation property and that will rotate the node clockwise or counter-clockwise; however,
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship"];
sprite.position = location;
SKAction* action0 = [SKAction scaleXTo:1.0 duration:0.5];
SKAction* action1 = [SKAction scaleXTo:0.1 duration:0.5];
SKAction* action2 = [SKAction scaleXTo:-0.1 duration:0.5];
SKAction* action3 = [SKAction scaleXTo:-1.0 duration:0.5];
SKAction* action = [SKAction sequence:@[action0, action1, action2, action3]];
[sprite runAction:[SKAction repeatActionForever:action]];
[self addChild:sprite];
This will get you what looks like a 3D card flip, but obviously if you're expecting an object to have depth you wont get that programatically with scaling.
Or well less animations (As LearnCocos2D suggested):
SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship"];
sprite.position = location;
SKAction* action0 = [SKAction scaleXTo:1.0 duration:0.5];
SKAction* action1 = [SKAction scaleXTo:-1.0 duration:0.5];
SKAction* action = [SKAction sequence:@[action0, action1]];
[sprite runAction:[SKAction repeatActionForever:action]];
[self addChild:sprite];