New to developing on iOS and in particular the new OpenGL related features on iOS 5, so I apologize if any of my questions are so basic.
The app I am working on is d
Super hacky solution I believe, but it seems to work:
Add the following before the assignment:
GLuint name = self.texture.name; glDeleteTextures(1, &name);
If there's a more official way (or if this is the official way), I would appreciate if someone could let me know.