I like to 'humanise' code, so instead of:
if (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200){
doSomething();
}
I'll do this:
bool starIsBright;
starIsBright = (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200);
if(starIsBright){
doSomething();
}