From profiling with Instruments I have learned that the way I am saving images to disk is resulting in memory spikes to ~60MB. This results in the
Using UIImageJPEGRepresentation requires that you have the original and final image in memory at the same time. It may also cache the fully rendered image for a while, which would use a lot of memory.
You could try using a CGImageDestination. I do not know how memory efficient it is, but it has the potential to stream the image directly to disk.
+(void) writeImage:(UIImage *)inImage toURL:(NSURL *)inURL withQuality:(double)inQuality {
CGImageDestinationRef destination = CGImageDestinationCreateWithURL( (CFURLRef)inURL , kUTTypeJPEG , 1 , NULL );
CFDictionaryRef properties = (CFDictionaryRef)[NSDictionary dictionaryWithObject:[NSNumber numberWithDouble:inQuality] forKey:kCGImageDestinationLossyCompressionQuality];
CGImageDestinationAddImage( destination , [inImage CGImage] , properties );
CGImageDestinationFinalize( destination );
CFRelease( destination );
}