I want to make a gradient border of view like the following picture:

but I don\'t know how d
Thanx Tiago Mendes for answer.
I improved functionality:
And fixed some issues to ensure correct masking and given border width:
Swift 5
public extension UIView {
private static let kLayerNameGradientBorder = "GradientBorderLayer"
func gradientBorder(width: CGFloat,
colors: [UIColor],
startPoint: CGPoint = CGPoint(x: 0.5, y: 0.0),
endPoint: CGPoint = CGPoint(x: 0.5, y: 1.0),
andRoundCornersWithRadius cornerRadius: CGFloat = 0) {
let existingBorder = gradientBorderLayer()
let border = existingBorder ?? CAGradientLayer()
border.frame = CGRect(x: bounds.origin.x, y: bounds.origin.y,
width: bounds.size.width + width, height: bounds.size.height + width)
border.colors = colors.map { return $0.cgColor }
border.startPoint = startPoint
border.endPoint = endPoint
let mask = CAShapeLayer()
let maskRect = CGRect(x: bounds.origin.x + width/2, y: bounds.origin.y + width/2,
width: bounds.size.width - width, height: bounds.size.height - width)
mask.path = UIBezierPath(roundedRect: maskRect, cornerRadius: cornerRadius).cgPath
mask.fillColor = UIColor.clear.cgColor
mask.strokeColor = UIColor.white.cgColor
mask.lineWidth = width
border.mask = mask
let exists = (existingBorder != nil)
if !exists {
layer.addSublayer(border)
}
}
private func gradientBorderLayer() -> CAGradientLayer? {
let borderLayers = layer.sublayers?.filter { return $0.name == UIView.kLayerNameGradientBorder }
if borderLayers?.count ?? 0 > 1 {
fatalError()
}
return borderLayers?.first as? CAGradientLayer
}
}
And for more readable declaration of startPoint and endPoint of gradient layer I use this code:
public extension CGPoint {
enum CoordinateSide {
case topLeft, top, topRight, right, bottomRight, bottom, bottomLeft, left
}
static func unitCoordinate(_ side: CoordinateSide) -> CGPoint {
switch side {
case .topLeft: return CGPoint(x: 0.0, y: 0.0)
case .top: return CGPoint(x: 0.5, y: 0.0)
case .topRight: return CGPoint(x: 1.0, y: 0.0)
case .right: return CGPoint(x: 0.0, y: 0.5)
case .bottomRight: return CGPoint(x: 1.0, y: 1.0)
case .bottom: return CGPoint(x: 0.5, y: 1.0)
case .bottomLeft: return CGPoint(x: 0.0, y: 1.0)
case .left: return CGPoint(x: 1.0, y: 0.5)
}
}
}
So final usage is:
view.gradientBorder(width: 3, colors: [.red, .orange], startPoint: .unitCoordinate(.top), endPoint: .unitCoordinate(.bottom), andRoundCornersWithRadius: 12)