Real odd one to get stuck on but weirdly I am.
You you have a imageView
containing a image. You size that imageView
down and then tell it
I have written a quick category on UIImageView to achieve that:
(.h)
@interface UIImageView (additions)
- (CGSize)imageScale;
@end
(.m)
@implementation UIImageView (additions)
- (CGSize)imageScale {
CGFloat sx = self.frame.size.width / self.image.size.width;
CGFloat sy = self.frame.size.height / self.image.size.height;
CGFloat s = 1.0;
switch (self.contentMode) {
case UIViewContentModeScaleAspectFit:
s = fminf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleAspectFill:
s = fmaxf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleToFill:
return CGSizeMake(sx, sy);
default:
return CGSizeMake(s, s);
}
}
@end
Multiply the original image size by the given scale, and you'll get your actual displayed image size.