I am planning to rewrite my Python Tile Engine in C#. It uses a list of all the game objects and renders them on the screen. My problem is that unlike in Python where you ca
You can use an array of object class and all it possible to add different types of object in array.
object[] array = new object[3]; array[0] = 1; array[1] = "string"; array[3] = 183.54;