I\'m trying to create an efficient look-up table in C.
I have an integer as a key and a variable length char* as the value.
I\'
You first have to think of your collision strategy:
We'll pick 1.
Then you have to choose a nicely distributed hash function. For the example, we'll pick
int hash_fun(int key, int try, int max) {
return (key + try) % max;
}
If you need something better, maybe have a look at the middle-squared method.
Then, you'll have to decide, what a hash table is.
struct hash_table {
int max;
int number_of_elements;
struct my_struct **elements;
};
Then, we'll have to define how to insert and to retrieve.
int hash_insert(struct my_struct *data, struct hash_table *hash_table) {
int try, hash;
if(hash_table->number_of_elements >= hash_table->max) {
return 0; // FULL
}
for(try = 0; true; try++) {
hash = hash_fun(data->key, try, hash_table->max);
if(hash_table->elements[hash] == 0) { // empty cell
hash_table->elements[hash] = data;
hash_table->number_of_elements++;
return 1;
}
}
return 0;
}
struct my_struct *hash_retrieve(int key, struct hash_table *hash_table) {
int try, hash;
for(try = 0; true; try++) {
hash = hash_fun(key, try, hash_table->max);
if(hash_table->elements[hash] == 0) {
return 0; // Nothing found
}
if(hash_table->elements[hash]->key == key) {
return hash_table->elements[hash];
}
}
return 0;
}
And least a method to remove:
int hash_delete(int key, struct hash_table *hash_table) {
int try, hash;
for(try = 0; true; try++) {
hash = hash_fun(key, try, hash_table->max);
if(hash_table->elements[hash] == 0) {
return 0; // Nothing found
}
if(hash_table->elements[hash]->key == key) {
hash_table->number_of_elements--;
hash_table->elements[hash] = 0;
return 1; // Success
}
}
return 0;
}