Android OpenGL combination of SurfaceTexture (external image) and ordinary texture

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深忆病人
深忆病人 2020-12-28 10:09

I would like to mix camera preview SurfaceTexture with some overlay texture. I am using these shaders for processing:

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  •  北海茫月
    2020-12-28 10:52

    The method on the above save lots of my time. Thank you guru:

    GLES20.glUniform1i(sTextureHandle, 1);
    GLES20.glActiveTexture(GLES20.GL_TEXTURE1);
    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
        sTextureId);
    

    For your 2D texture:

    GLES20.glUniform1i(filterTextureHandle, 0);
    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, filterTextureID);
    

    Change the texture index is a good way to solve this.

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