I want to create an animation with several key frames. I want my Layer (a button in this case) to scale up to 1.5 then down to 0.5 then up to 1.2 then down to 0.8 then 1.0.<
Rather than setting the path of your CAKeyframeAnimation, you'll want to set the keyframes themselves. I've created a "pop-in" effect before by animating the size of the bounds of a layer:
CAKeyframeAnimation *boundsOvershootAnimation = [CAKeyframeAnimation animationWithKeyPath:@"bounds.size"];
CGSize startingSize = CGSizeZero;
CGSize overshootSize = CGSizeMake(targetSize.width * (1.0f + POPINOVERSHOOTPERCENTAGE), targetSize.height * (1.0f + POPINOVERSHOOTPERCENTAGE));
CGSize undershootSize = CGSizeMake(targetSize.width * (1.0f - POPINOVERSHOOTPERCENTAGE), targetSize.height * (1.0f - POPINOVERSHOOTPERCENTAGE));
NSArray *boundsValues = [NSArray arrayWithObjects:[NSValue valueWithCGSize:startingSize],
[NSValue valueWithCGSize:overshootSize],
[NSValue valueWithCGSize:undershootSize],
[NSValue valueWithCGSize:targetSize], nil];
[boundsOvershootAnimation setValues:boundsValues];
NSArray *times = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.5f],
[NSNumber numberWithFloat:0.9f],
[NSNumber numberWithFloat:1.0f], nil];
[boundsOvershootAnimation setKeyTimes:times];
NSArray *timingFunctions = [NSArray arrayWithObjects:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
nil];
[boundsOvershootAnimation setTimingFunctions:timingFunctions];
boundsOvershootAnimation.fillMode = kCAFillModeForwards;
boundsOvershootAnimation.removedOnCompletion = NO;
where POPINOVERSHOOTPERCENTAGE is the fraction by which I wanted to overshoot the target size of the layer.