Setting the global LUA_PATH variable from C++/C?

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说谎
说谎 2020-12-28 09:58

I\'m trying to set my global LUA_PATH variable directly from C/C++, I\'m using Lua from my iPhone applications, so my path tends does change between applications ( each iPho

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  •  再見小時候
    2020-12-28 10:07

    ObjC: Following from the other answer, here's what works for me. The appending of "/?.lua" is needed.

    int setLuaPath( NSString* path )  
    {
        lua_getglobal( L, "package" );
        lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
        NSString * cur_path = [NSString stringWithUTF8String:lua_tostring( L, -1 )]; // grab path string from top of stack
        cur_path = [cur_path stringByAppendingString:@";"]; // do your path magic here
        cur_path = [cur_path stringByAppendingString:path];
        cur_path = [cur_path stringByAppendingString:@"/?.lua"];
        lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
        lua_pushstring( L, [cur_path UTF8String]); // push the new one
        lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
        lua_pop( L, 1 ); // get rid of package table from top of stack
        return 0; // all done!
    }
    
       ... add this code somewhere, near where you lua_open() for example
    
       // Set Lua's Package.path to where our Lua files can be found
       NSString *luaPath = [[NSBundle mainBundle] pathForResource:@"name of any one of my lua files" ofType:@"lua"];
       setLuaPath([luaPath stringByDeletingLastPathComponent]);
       ...
    

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