I am writing a simple top down rpg in Pygame, and I have found that it is quite slow.... Although I am not expecting python or pygame to match the FPS of games made with com
All of these are great suggestions and work well, but you should also keep in mind two things:
1) Blitting surfaces onto surfaces is faster than drawing directly. So pre-drawing fixed images onto surfaces (outside the main game loop), then blitting the surface to the main screen will be more efficient. For exmample:
# pre-draw image outside of main game loop
image_rect = get_image("filename").get_rect()
image_surface = pygame.Surface((image_rect.width, image_rect.height))
image_surface.blit(get_image("filename"), image_rect)
......
# inside main game loop - blit surface to surface (the main screen)
screen.blit(image_surface, image_rect)
2) Make sure you aren't wasting resources by drawing stuff the user can't see. for example:
if point.x >= 0 and point.x <= SCREEN_WIDTH and point.y >= 0 and point.y <= SCREEN_HEIGHT:
# then draw your item
These are some general concepts that help me keep FPS high.