Why are touch events destroying my Android framerate?

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傲寒
傲寒 2020-12-25 15:44

I\'m developing a game for Android. It\'s got a lot going on but is running reasonably smoothly. That is, of course, until the user touches the screen.

While they\'r

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  •  别那么骄傲
    2020-12-25 15:59

    I've been trying to follow everything you guys have been talking about, but I must admit that after trying several ways of implementing what you suggest, I still haven't been able to achieve any positive results. Could one of you provide some example code? Specifically, I'd like to know how to go about making the main/UI thread sleep. If it's applicable to my games, it would also be nice to know how to set up a polling model like Jon implemented.

    Here's what my code looks like. On the UI thread:

    public boolean onTouchEvent(MotionEvent event) {
        // Store event somewhere the game thread can see it:
        // ...
    
        synchronized (someObject) {
            try {
                someObject.wait(1000L);
            } catch (InterruptedException e) {
            }
        }
    
        return true;
    }
    

    and on the Game thread:

    void myGame() {
        while (!stopping) {
            // ...
    
            // Get a touch event:
            synchronized (someObject) {
                someObject.notify();
            }
            Thread.yield();
    
            // ...
        }
    }
    

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