Need help with a math issue: i need to get the true angle from 0 degrees using x and y cordinates im using this at the moment:
Math.atan((x2-x1)/(y1-y2))/(Ma
The answers of @jilles de wit and @jk. led me on the right path but for some reason did not provide the right solution for my problem that i think is very similar to the original question.
I wanted to get up = 0°, right = 90°, down = 180°, left = 270° as in aeronautical navigation systems.
Presuming the question was referring to canvas drawing i reached this solution:
I first translated the canvas origin using ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2). I also halved e.offsetX and e.offsedY i got from a mouse event on the canvas to get x and y with the same coordinate system as the canvas.
let radianAngle = Math.atan2(y, x); // x has the range [-canvas.width/2 ... +canvas.width/2], y is similar
let northUpAngle = radianAngle * 180 / PI + 90; // convert to degrees and add 90 to shift the angle counterclockwise from it's default "left" = 0°
if (x < 0 && y < 0) { // check for the top left quadrant
northUpAngle += 360; // add 360 to convert the range of the quadrant from [-90...0] to [270...360] (actual ranges may vary due to the way atan2 handles quadrant boundaries)
}
northUpAngle.toFixed(2) // to avoid getting 360° near the "up" position
There might be a more concise solution using the modulo operation but i could't find it.