I am trying to make a circle UIImageView
, and it works. Below is the way I use to make it:
[self.pic.layer setMasksToBounds:YES];
[self.pic.laye
I created custom classes (swift 3 or 4) and it works very well :
class RoundShadowImageView: RoundView {
var imageView = RoundImageView()
var image: UIImage! {
didSet {
imageView.image = image
}
}
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(imageView)
needsUpdateConstraints()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
addSubview(imageView)
needsUpdateConstraints()
}
override func layoutSubviews() {
super.layoutSubviews()
clipsToBounds = false
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.1
layer.shadowOffset = CGSize(width: 0, height: 10)
layer.shadowRadius = 10
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: frame.height / 2.0).cgPath
}
override func updateConstraints() {
super.updateConstraints()
imageView.snp.makeConstraints { (make) -> Void in
make.height.width.equalTo(self)
make.center.equalTo(self)
}
}
}
class RoundImageView: UIImageView {
override func layoutSubviews() {
super.layoutSubviews()
let radius: CGFloat = self.bounds.size.height / 2.0
layer.cornerRadius = radius
clipsToBounds = true
}
}
class RoundView: UIView {
override func layoutSubviews() {
super.layoutSubviews()
let radius: CGFloat = self.bounds.size.height / 2.0
layer.cornerRadius = radius
clipsToBounds = true
}
}
There are 2 classes to make a container and an image view round. And the main class which combines both of them: the one that you'll call.