
Hello, I\'m using the new UI system from Unity 4.6 beta...
Tried diffe
GetComponent().anchoredPosition3D; It should work fine x , y , z are PosX , PosY and PosZ of recttransform you can use Vector3 to store the value
Vector3 values = new Vector3();
public GameObject rect_obj;
//Use this if script is on that recttransform component
values = this.transform.GetComponent().anchoredPosition3D;
//else
values = rect_obj.transform.GetComponent().anchoredPosition3D;