
Hello, I\'m using the new UI system from Unity 4.6 beta...
Tried diffe
When changing parent (eg after Instantiate), things get messy, I found resetting a few parameters really helped (spent quite a bit of time trying to figure this out):
this.transform.SetParent(content.transform);
this.transform.localScale = Vector3.one;
this.rectTransform.sizeDelta = Vector2.zero;
this.rectTransform.anchoredPosition = Vector2.zero;
Hope that helps someone else :)