Look at the code snippet:
This is what I normally do when coding against an enum. I have a default escape with an InvalidOperationException (I do not use ArgumentExc
Clear, obvious and the right way to go. If DrivingState needs to change you may need to refactor.
The problem with all the complicated polymorphic horrors above is they force the encapsulation into a class or demand additional classes - it's fine when there's just a DrivingState.Drive() method but the whole thing breaks as soon as you have a DrivingState.Serialize() method that serializes to somewhere dependent on DrivingState, or any other real-world condition.
enums and switches are made for each other.