Related topic
std::unique_ptr, deleters and the Win32 API
To use a Win32 Handle as a RAII, I can use the following line
std:
Finally, I want with another Kerrek SB answer. It's the proposal for STD Unique Resource.
#ifndef UNIQUE_RESOURCE_H_
#define UNIQUE_RESOURCE_H_
#include
// From standard proposal http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n3949.pdf
// Slightly modified to compile on VS2012.
namespace std
{
namespace experimental
{
enum class invoke_it { once, again };
template
class unique_resource_t
{
R resource;
D deleter;
bool execute_on_destruction; // exposition only
unique_resource_t& operator=(unique_resource_t const &);
unique_resource_t(unique_resource_t const &); // no copies!
public:
// construction
explicit unique_resource_t(R && resource, D && deleter, bool shouldrun=true)
: resource(std::move(resource))
, deleter(std::move(deleter))
, execute_on_destruction(shouldrun)
{
}
// move
unique_resource_t(unique_resource_t &&other) /*noexcept*/
:resource(std::move(other.resource))
,deleter(std::move(other.deleter))
,execute_on_destruction(other.execute_on_destruction)
{
other.release();
}
unique_resource_t& operator=(unique_resource_t &&other)
{
this->invoke(invoke_it::once);
deleter=std::move(other.deleter);
resource=std::move(other.resource);
execute_on_destruction=other.execute_on_destruction;
other.release();
return *this;
}
// resource release
~unique_resource_t()
{
this->invoke(invoke_it::once);
}
void invoke(invoke_it const strategy = invoke_it::once)
{
if (execute_on_destruction) {
try {
this->get_deleter()(resource);
} catch(...){}
}
execute_on_destruction = strategy==invoke_it::again;
}
R const & release() /*noexcept*/{
execute_on_destruction = false;
return this->get();
}
void reset(R && newresource) /*noexcept*/ {
invoke(invoke_it::again);
resource = std::move(newresource);
}
// resource access
R const & get() const /*noexcept*/ {
return resource;
}
operator R const &() const /*noexcept*/
{
return resource;
}
R operator->() const /*noexcept*/
{
return resource;
}
// Couldn't make this function compile on VS2012
// std::add_lvalue_reference::type>::type operator*() const
// {
// return * resource;
// }
// deleter access
const D & get_deleter() const /*noexcept*/
{
return deleter;
}
};
//factories
template
unique_resource_t unique_resource( R && r,D t) /*noexcept*/
{
return unique_resource_t(std::move(r), std::move(t),true);
}
template
unique_resource_t
unique_resource_checked(R r, R invalid, D t ) /*noexcept*/ {
bool shouldrun = (r != invalid);
return unique_resource_t(std::move(r), std::move(t), shouldrun);
}
}
}
#endif /* UNIQUE RESOURCE H */
Usage
auto listenSocket = std::experimental::unique_resource_checked(socket(AF_INET,SOCK_STREAM,IPPROTO_TCP), INVALID_SOCKET, closesocket);
Hope this makes std soon enough!