I want to know the simplest method for using vbo\'s in OpenGL... I have tried running a few examples that work but are clouded with all other information thats making it rea
OpenGL - VBO, Shader, VAO has a simple example which shows the basic sequence of API calls required for VBO based rendering. The example transitions from legacy immediate mode to modern shader based rendering.
The example code can be accessed on Github project OpenGl-Render and runs on both Windows and Linux.