I\'ve heard that Lisp\'s macro system is very powerful. However, I find it difficult to find some practical examples of what they can be used for; things that would be diffi
Anything you'd normally want to have done in a pre-processor?
One macro I wrote, is for defining state-machines for driving game objects. It's easier to read the code (using the macro) than it is to read the generated code:
(def-ai ray-ai
(ground
(let* ((o (object))
(r (range o)))
(loop for p in *players*
if (line-of-sight-p o p r)
do (progn
(setf (target o) p)
(transit seek)))))
(seek
(let* ((o (object))
(target (target o))
(r (range o))
(losp (line-of-sight-p o target r)))
(when losp
(let ((dir (find-direction o target)))
(setf (movement o) (object-speed o dir))))
(unless losp
(transit ground)))))
Than it is to read:
(progn
(defclass ray-ai (ai) nil (:default-initargs :current 'ground))
(defmethod gen-act ((ai ray-ai) (state (eql 'ground)))
(macrolet ((transit (state)
(list 'setf (list 'current 'ai) (list 'quote state))))
(flet ((object ()
(object ai)))
(let* ((o (object)) (r (range o)))
(loop for p in *players*
if (line-of-sight-p o p r)
do (progn (setf (target o) p) (transit seek)))))))
(defmethod gen-act ((ai ray-ai) (state (eql 'seek)))
(macrolet ((transit (state)
(list 'setf (list 'current 'ai) (list 'quote state))))
(flet ((object ()
(object ai)))
(let* ((o (object))
(target (target o))
(r (range o))
(losp (line-of-sight-p o target r)))
(when losp
(let ((dir (find-direction o target)))
(setf (movement o) (object-speed o dir))))
(unless losp (transit ground)))))))
By encapsulating the whole state-machine generation in a macro, I can also ensure that I only refer to defined states and warn if that is not the case.